Eventually my research led me to .NET Native AOT. Normally C# gets compiled into an intermediate language that only gets compiled down to platform-native code on-demand via the common language runtime. However, through Native AOT, a C# project can be directly compiled into platform-native code. This seems promising, but there’s a major problem. Native AOT is only officially supported on Windows and Linux. We also need to ship on Xbox and PS5.
// 入栈后栈仍保持单调递增(因为小的都被弹走了)
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[9] J. Jimenez: “Next Generation Post Processing in Call of Duty: Advanced Warfare” (2014). ↑
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